![]() ![]() Adjusted the cost of Caterium Milestones 2 and 3.Adjusted the cost of the Programmable and Smart Splitter.Clearance adjustments for several buildings to fit more snugly.Fixed the milestone cost of the Alternate Heavy Modular Frame.Fabric recipe now requires Biomass instead of Leaves.Adjusted purity of Oil Nodes in the Desert Canyons east and west of the Northern Forest.Moved all Oil Nodes in the Dune Desert (northeast corner of the map) to the Spire Coast (the coast west of the Dune Desert).Alternate recipes can no longer be hand crafted.Rifle Mk.1: An automatic rifle for the purpose of Pioneer safety.Nobelisk Detonator: Blow up trees, bushes, rocks, creatures and friends.New Parts and Recipes: Sulphur, Black Powder, Explosives, Ammunition.Ingame Map: Enjoy revealing the game map via exploration and the Radar Tower.Explorer Vehicle: The vehicle currently best suited for traversal.New Parts and Recipes: Quartz Crystal, Crystal Oscillator.Rebuild or build a new factory with Mk.1 - 4 of the vertical Conveyor Belt!.Added the Conveyor Lift (currently with placeholder visuals).We’ve included some of the patch notes below, however, you can check out the full update info by heading over to the official Satisfactory website. The patch notes also detail several bug fixes and balancing changes, which players can expect to see active when they dive into the game after downloading the update. The update adds Conveyor Lifts, Quartz Research, and Sulfur Research. Satisfactory Update 6 is now available on Steam and Epic Games Store in Experimental branches of the game.The first large update for Satisfactory is now available via update 0.1.11. Update 6 will be updated gradually, with changes and content released into Experimental down the line as it is finalised. Finally the To-do List has been upgraded both visually and in functionality, with customisable written notes as well as the added ability to take personal, private notes as well as a global notes for multiplayer sessions. Radar Towers now come with additional functionality, including a set radius that highlights resource nodes, a list of exploration rewards and regional wildlife that can be found in their area. Markers will take the place of Beacons, as well as Stamps which are available to highlight interest points on the Map and in world and an updated interaction menu. Rather than being unlocked through the MAM, the Map is now available in Tier 1, and has been upgraded. Alongside the visuals updates rolling out in this first wave of Update 6, there are also behavioural changes introduced, with a new AI system underway to provide more variety in creature behaviour. Finally, Update 6 enables players to equip almost all Body Equipment at the same time with multiple slots.Īcross Massage-2(AB)b, there are three distinct new Spitter variants, who have adapted to their separate environments, as well as a minor variant for the new Forest Spitters who have developed a better camouflage to hide within the red forests. Oh, and a mini nuke… These new ammunition types extend throughout the different research trees in the MAM, which has seen balance tweaks done in response to this introduction. On top of that, newly added ammunition types are introduced for all the Pioneers ranged weaponry, with a wide range of dangerous tools including the Pulse Nobelisk, the advanced homing ammunition for the rifle. With improvements to UI feedback for switching hand slots as well as a newly implemented holster interaction, Update 6 brings upgrades to the player’s experiences with handheld equipment. The Swamp’s full vegetation and atmosphere have also been upgraded to create an ‘icky’ environment for pioneers to navigate. A number of visual updates accompany this area, with a large cliff wall separating the Spire Coast from the Dune Desert receiving a full visual overhaul and creating a plateau ready to be built upon. With the towering vertical terrain, Pioneers are challenged to build across the area navigating the spires and accessing the oil nodes located throughout the territory. Kicking off Update 6 is perhaps the most significant world change to Satisfactory since Update 3, introducing the all new and improved Spire Coast. Ahead of its Early Access launch, the Experimental launch of this update sees world updates, with a new coastal area available and visual overhauls, improvements to hand equipment and Molecular Analysis Machine (MAM) progression, as well as creature updates and map improvements. As the game progresses towards its full launch, this is the first in its new, iterative update style that welcomes a number of gradual and impactful changes to the game. ![]() SKÖVDE, Sweden – June 14 2022: Coffee Stain Studios is excited to introduce Update 6 of its galactic factory-building simulator Satisfactory to Steam and Epic Game Store’s Experimental branches. ![]()
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